Medieval 2 Total War Spisok Yunitov Na Anglijskom
Spamming of seige equipment prioritized over regular infantry/archer/cavalry units mid-game. OP cavalry in most every case, especially against spears and pikes (a personal nuisance, seeing as even a maxed-out armored spear levy unit will still be devastated by a direct charge from a general's bodyguard unit) 3. The pope hating the guts of virtually everything you do, and mercifully forgiving every other faction for doing the same (this is a world domination game, after all). The impossibility factor that the idea of enduring alliances and mutual friendships carries in this game. The mysterious ability for all AI factions to spawn full-stack armies in any FOW area available to them, A) especially with units that they cannot possibly create in the amount of time they have against my advancing armies, B) that cannot be created using the settlements or amount of money they own (bankrupted factions), and C) are somehow are the most experienced men that the enemy have had throughout my entire campaign against them. Several other notable examples of false difficulty involving money and units.
Rebel factions are little challenge, and take no actions regarding self-preservation. Rebellions kicking players out of settlements form them into an inactive rebel faction settlement rather than a living enemy threat.
V chem shodstvo drevnegrecheskogo i drevnerimskogo teatrov. In this video, I provide some information and recommendations that I think will be useful for end users of Heirs of.
Not even major factions may revive themselves later-on. They are merely 'destroyed' after elimination from the campaign map. Squalor, squalor, and once again: squalor. I cannot stress this enough. Oh, also the fact that settlements with high enough populations cannot be tamed, and will inevitably rebel. Add into the mix that farms, which you may or may not rely on for your faction's turn-based income, only make this problem worse over time.
The relative uselessness of assassins in the game, excepting, of course, the fact that they give your king dread traits upon recruitment. Escape chances for spies, too, are grim- even success chance is enough to make one question their use. Merchant competition is questionable, even though admittedly useful, as their traits are aquired mainly through recruitment and aquisition- and aquisition is the other half of why they possess such traits, so there is no way to 'train' them, so to speak, outside of recruiting them in the right settlement. Diplomats also mainly gain their skills over time (usually by taking them far away from your capital and letting them sit for many years), and AI factions are virtually broken when diplomacy comes into question anyway to care enough about them. Take that last fact that all failed actions that these agents survive will likely give them negative traits, and the recruitment of such agents becomes something of an absurdity for all except merchants. After all, at least merchants have the potential to earn one's faction money.
Medieval 2: Total War has quite a bit to frown upon, however it was a great stepping-stone for the serie's past and remarkably enough it has so much content to offer that it still makes a great stand-alone game- despite all of these descrepancies. Originally posted by:I thought the series always had that? No, the first two games had 2D Risk-style parchment maps. The 3D campaign map introduced by Rome:TW gives the illusion of greater complexity by allowing the player to roam freely instead of moving from region to region per turn, but all it really does is cause a world of problems for the AI which cannot compete with the player nearly as well.
Battles become less decisive, and aesthetically, a lot of the charm and historical immersion is lost. This is the best total war IMO, and i have all but Rome II (no pre-orders here!) 1) agents.
Ugh just die! 2) diplomacy.
This word ensues that everyone wont declare war on you for no reason. This has been a major flaw of the franchise's AI programming 3) random, out of the way enemy armies and seiges. This would be pretty coy on the NPC's part, but its just one programed action that has no tactic to go with it, epsecially on a larger scale.
4) family tree is limited to about 60% of your total city number. I can see the idea of causing you to chose between mamangment traits and combat traits, but with so many bonuses and penalties caused by generals stationed in cities it seems like something is overpowered/underbalanced here 5) the economy is just annoying enough to cause it to make it to my list. It has the potential to give you the edge against an enemy, but generally is cause for grief as building improvements compeats with troop training. Now i like the idea of deciding on a road for qwicker movement or a archery range or a knight unit. But its rather annoying when every enemy attacks the stone quarry that halts catherdral building that lowers public order that lower taxes. And last but not least, that Total War Medieval III is not out! Oh, also that TW Medieval II Kingdoms wasn't game of the year, two years in a row.